06-22-11, 09:41 AM
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#5
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Commodore 
Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Ok so its a delay then to simulate the crew going down the hatch  interesting, thanks TDW.
Quote:
Originally Posted by TheDarkWraith
If you are using the stock setup of the options file then this behavior is expected. There is a time delay associated with crash dive (stock value of 20 seconds). This time delay is to allow the crew (simulated) to get down the hatch and to close the hatch. If you are not submerged then you are teleported to station designated in options file. If you are submerged then no teleportation happens and no time delay is incurred (starting in v6.6.0). The flashing of the crash dive button is letting you know that the time delay is ticking down.
##################################### Crash Dive (SH3/4/5 Modes) #####################################
# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False, False, False, False ]
# False = enabled
# None = key used
# False = shift key required
# False = ctrl required
# False = alt required
# False = handled
#
# so if you wanted the crash dive hot key to be shift + P:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True, False, False, False ]
#
# if you didn't want to assign a hotkey for crash dive:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False, False, False, False ]
CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, True, False, False, False ]
# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True
# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 20
# the station to teleport to when crash diving
# possible values are:
# "TelToObsScope" - teleport to obs scope
# "TelToAttackScope" - teleport to attack scope
# "TelToRadar" - telelport to radar station
# "TelToHydrophone" - teleport to hydrophone station
# "TelToCaptainsBed" - teleport to Captain's bed
CrashDiveTeleportToStation = "TelToRadar"
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