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Old 06-22-11, 08:57 AM   #4
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Kumando View Post
Hi, sometimes when i hit the dive or crash dive button (using TDW, megaopus an UImods) the sub doesnt dive it continues to run on the surface, i have to order ir again to work, is this a stock bug?
Quote:
Originally Posted by SalmonVGM View Post
yeah, and when I hit the crash dive button it flashes and I get sent to the hydrophone station.
If you are using the stock setup of the options file then this behavior is expected. There is a time delay associated with crash dive (stock value of 20 seconds). This time delay is to allow the crew (simulated) to get down the hatch and to close the hatch. If you are not submerged then you are teleported to station designated in options file. If you are submerged then no teleportation happens and no time delay is incurred (starting in v6.6.0). The flashing of the crash dive button is letting you know that the time delay is ticking down.

##################################### Crash Dive (SH3/4/5 Modes) #####################################
# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False, False, False, False ]
# False = enabled
# None = key used
# False = shift key required
# False = ctrl required
# False = alt required
# False = handled
#
# so if you wanted the crash dive hot key to be shift + P:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True, False, False, False ]
#
# if you didn't want to assign a hotkey for crash dive:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False, False, False, False ]
CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, True, False, False, False ]

# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 20

# the station to teleport to when crash diving
# possible values are:
# "TelToObsScope" - teleport to obs scope
# "TelToAttackScope" - teleport to attack scope
# "TelToRadar" - telelport to radar station
# "TelToHydrophone" - teleport to hydrophone station
# "TelToCaptainsBed" - teleport to Captain's bed
CrashDiveTeleportToStation = "TelToRadar"
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