Quote:
Originally Posted by timetraveller
rulle34,
Try this for your SkyColors...dat files
The Atlantic, for example:
// Path to the file we are changing.
Path=data\Env\SkyColors_Atl.dat
[1]
DropDownName=Water Reflection
search,ClipHeight,1,single,>2,ClipHeight
search,Reflection,1,byte,>2,Reflection
search,Refraction,1,byte,>2,Refraction
search,FrustumTest,1,byte,>2,FrustumTest
search,MinVisDim,1,single,>2,MinVisDim
search,MaxVisDim,1,single,>2,MaxVisDim
I don't see any other changable values in these files. I played some with the reflectioon and refraction numbers. I pretty sure they are byte values. They're very touchy.
TT
|
Wow!! I just made my first rule to this magic tool
Used that text, found out that I have to add:
// Game version for these changes.
Version=1.4b
// Path to the file we are changing.
Path=data\Env\SkyColors_Atl.dat
[1]
DropDownName=Water Reflection
search,ClipHeight,1,single,>2,ClipHeight
search,Reflection,1,byte,>2,Reflection
search,Refraction,1,byte,>2,Refraction
search,FrustumTest,1,byte,>2,FrustumTest
search,MinVisDim,1,single,>2,MinVisDim
search,MaxVisDim,1,single,>2,MaxVisDim
Named the file "SkyColors_Atl_dat", paste it in to the "TweakFiles-folder" And woula, I had a new rule to load in the mini-tweaker
Well, tested this rule to a stock 1.4 clean install and compared values from visibility mod and they are
identical
I wonder if there are some changes made. and in that case are there any other values that can be changed that this rule dont give us?? Is it possible or have some of lived in the beliefe that this file was changed for visibility? :hmm:
Some suggestions anyone?