Quote:
Originally Posted by urfisch
thanks, anvart. but this only means, the texture animation will run constantly, if assigned, right?
|
... so as in SH4 and SH5... and look #13.
About particles system (funnel's smoke, damage smoke etc), in SH3, SH4 and, i think, in SH5 (but with better graphics level) uses the same mechanism of particles generator with (on base) a sequence of moving textures. I do not have SH5 so I can only assume...?
...
This controller (
AnimatedTexture) can be viewed as similar to
TextureAnimationData (Type 10/6) in SH4.