It is totally possible to 'strip' some things from other versions .act files
and plant them in SH3.
I tested doing this by 'stripping' the Air_Torpedos from SH4.
And adding a new .act file in the SH3 folder.
Added the needed controller from SH4 and it worked somewhat.
I never finished working the bugs out of the whole process because that was not what I was after and it proved what I wanted to know at that time.
What I wanted to know was simple.
It is possible to create new controllers for SH3?
The answer is Yes to an extent that I don't know.
The Air_Torpedos are not coded into the SH3 exe so why did they work?
Because the exe does not control everything.
It calls the .act files for things like that.
.act files are only .dll files with a fancy extension!
.dll files can be stripped down or built from scratch.
Write an AI_Sub.dll, rename it AI_Sub.act and create the needed controller for the .sim?
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