@urfisch
Yes, Urfisch, you have understood everything correctly (smoke, flame, steam over a cup of coffee and so on)... except that in the SH3, IIRC, there is no mechanism (code) which turns on/off animation of texture depending on events and situations ...
... therefore modders will have to use a mechanism for turning on/off effects in the interior, StateMachineControl and as well as a variety of tricks.
Quote:
Originally Posted by Bakkels
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So how can you use this animated texture? And what does it do?
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The purpose of this thread to give additional tool to modders... and I think I gave enough information to get started.
To do this you must be able to work with an image editor (to make the texture for animation, which consists of an even number of tiles) and with 3D editor.
If someone does not understand how to do this will do other things.
I will not describe the simplest things.
I want to leave some space for your own personal creativity.