SOUND!
Sound is what needs to be fixed.
We have only ONE stinking internal ambient sound for the submarine. Doesn't matter if you're surfaced, submerged, silent running or what not, the same ambient sound is played.
Now, as a sound editor myself, I could do us WONDERS if we could patch the exe in order to include a function calling different ambient sounds for different situations of the uboat.
I don't know squat about RE, my skills lies elsewhere. But teamwork wins right?
__________________
To each his own
|