
For breaking of the monotony of your life... one of my old stuff, designed for use in S3D.
Simple
AnimatedTexture controller.
Only 4 texture vertices are processed.
Main rule - the first tile (UV map) must be in Top-Left corner of the texture.
Example:
Installing:
Unrar
SH3_movietex.rar and then move "
movietex" folder into
X:\Program Files\Silent 3ditor\
Controllers\_SH3\ folder.
Before run S3D you can delete
Controllers.dll and
Controllers.dll.cache from user's ..\skwas\S3D_Asm\...\S3D\ folder.
Before using read descriptions for controller and parameters in S3D... using is very simple.
This controller must be attached to Type 4/100 object.
Link:
http://www.mediafire.com/file/9pplqa...3_movietex.rar
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Updated - 18.07.2011
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The small minor
addition for this
controller -
TexUnit property.
And now you have
full version of
AnimatedTexture controller.
Link: http://www.mediafire.com/file/umt820...movietex_2.rar
With this addition, you can animate selectively or basic texture or additional texture (in Type 13 material - as AO/LightMap, Specular and so on).
So as
TexUnit property is used in other controllers also, I have identified this enumerated type into a separate file
TexUnits.cs (same story with
ShiftTexture controller in
http://www.subsim.com/radioroom/showthread.php?t=184791).
Installation:
Unpack the archive
SH3_movietex_2.rar. Move folder
movietex into X:\Program Files\Silent 3ditor\
Controllers\
_SH3\ folder and overwrite the existing folder and files.
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Note:
Some people are confused by the phrase "
Only 4 texture vertices are processed."... should reassure you - that controller works with objects having more than 4 geometric and texture's vertices.