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Old 06-17-11, 03:36 AM   #8
TheGreatHonker
Seaman
 
Join Date: May 2011
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I prefer to give the officer two qualifications, then start giving the chiefs qualifications.

The one with the highest rank gets Torpedo and Repair, Then I have a Machinist/Torpedo, Watchman/Medic, Watchman/Gunner, and Helmsman/Repair, or something close to that

I always wait til I'm about to start a patrol to apply a qualification, seeing as my qualified crewman have a habit of transferring, dying in bar fights, or being killed by partisans (with SH3 Commander).

With Torpedo, Machinist, Gunner, Watchman, and Repair being covered by officers and then have one chief with machinist, I usually make sure I have at least two radiomen. After that I usually just apply torpedo or machinist qualifications, maybe a flak gunner with the IXB/C/D

A high ranking officer with torpedo only requires 4 or 5 crewman to fill the torpedo bar, granted two of them are chiefs with torpedo qualifications (In the Type VII).

Watchamn/Gunner will have the deckgun and flak bar filled just using regular crewman to man them (in the Type VII).
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