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Old 11-15-05, 07:28 PM   #9
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
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Quote:
Originally Posted by Trav_R
Hmmm, that is very weird. How did you determine that all hydrophones have a max range of 20km? Is it plainly in some .cfg file or something?
It's in the sensors.dat (data\Library\sensors.dat)

Quote:
Originally Posted by BladeHeart
Greyrider, thanks for the heads up.

So if I have this right, then we can hear anything up to 34 Kms away, but the operator can only hear to 20 km?

Have you been able to determine what the operator defines as long, medium and short range?

:hmm:
This is very interesting.
:hmm: In stockgame the worldradius is 20km, so I wonder how it can be possible to hear 34 km out? Not that I doubt you, just cant make any sense in this. Do you use any of the visibility mods? If so the world is bigger and in this case I can see some logic. Im trying to see if there is possible to extend the hydrophone capacity to more real values. Lone ship up to 20 km, convoy up to 100km. Then all depends of weather and seaconditions. This is datas I have found.

What I can read there was no improvements in range for developments in hydrophones GHG -> KDB -> Balkon Great , but improvements was made in operational angle, and also senstivity in detected sound.
GHG:It consisted of two sets of hydrophones mounted on each side of the bows, covering two arcs of 140 degrees on the sides of the U-boat
KDB:The KDB (Crystal Rotating Base Apparatus) was an improvement of the GHG in that it was rotatable and hence able to provide more accurate readings from any direction.
Balkon Great: The Balkon had 48 hydrophones and improved electronics, which enabled more accurate readings to be taken

I doubt this is simulated in game except for the better angle
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