TDW mentioned this method in sh3 section for using new water shaders in sh3. He said, he believes the shaders are called through the sh3.exe - so if one manages to dig into this exe file, he could reach a fundamental breakthrough in modding sh3.
I do not know anything about this, but would love to learn more. The topic is totally new for me, as for many others here as well. Could the people who have experience in this, post their knowledge and share it to all of us?
TDW also mentioned, if more people here would have the knowledge about software reverse engineering, we could mod the game to our needs, as nearly EVERYTHING seems to be possible.
AND...Please leave any of this bothering policy statements about licenses, forbidden things and all this unneccessary, boring and unuseful things, that made some of our great modders already leave the boat. There is simply nothing to fear, as long, as no one claims you to stop your work. By the way...the SH-Series is dead, so theres nothing to come, if we are not creating it.