Help needed concerning sonar modelling
Hey guys,
still collecting stuff for my planned indie sim. Concerning sonar modelling I found a lot of information on the web (for example the Harpoon 3 sonar model) apart one thing: How long does it take to identify (classification) a contact (different phases like sub or surface to the point where a contact is classified with a high degree of probability).
If anybody has resources or ideas how to model this rougly(algorithm correlated to signal strength/time and other parameters, I'd be happy.
The AI classification in Dangerous Waters seems not to be very realistic, so I'd not like to use that approach.
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