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Old 06-11-11, 05:50 AM   #1440
Zedi
Sea Lord
 
Join Date: Mar 2010
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Quote:
Originally Posted by TheDarkWraith View Post
Each unit can only work with one contact at a time. This is the way the devs made it. I don't see any way to make it any better I can't even force the unit to disband the current contact and go after another. Once it 'picks' a contact it stays with it until some unknown tells it to go after another.

Each tactic used by the AI first checks to see if a torpedo is detected. If so evasive maneuvers are taken. If no torpedoes are detected then it checks to see if a sub is surfaced and close. If so then it will try to ram the sub. If no sub is surfaced and close then it performs the role it was given. These are continually checked while it's performing it's given role.
Too bad that you had no time to check out the test version of MN campaign. Had it tested with the test version 32 and it was amazing to see how the AI worked on threat priority.

I was shadowing a convoy and sent few contact reports. Then I put my uboat into the position and had few long range blind shots. The escorts figured out very fast my position and headed into my direction when the Lufwaffe joined the show. Is when all escort had stopped the search and headed back to the convoy at full speed and engaged the air raid.

The AI vs AI battle was an absolutely amazing show, but I decided to spice up the battle and I sent another blind salvo. Only 1 torpedo hit a target, but the AI escorts considered the air threat bigger, so they ignored my presence.

Really, IRAI is a piece of art as it was in that test version, only one thing to report was the convoy tactic.. they were sailing in circle. And this was their doom as the air raid "reported" the convoy presence and more and more air raid were sent by the campaign engine untill all ship got sunk. At one point there were more planes than ships.

Another example of how the AI manage multiple threat was a long time ago with 0.26 when I had the luck to raid a convoy with the help of a wolfpack. It was a total chaos, but the escorts were hunting all of us. So the AI is capable to deal with multiple targets, is just they losing the capability to use a DC tactic.. like plaster. But they hunt every enemy and in the end they sunk all the AI subs.. thats because at that time they were extremly stupid. The AI sub even surfaced and took multiple hit on hull until he decided that diving is a better idea. The AI sub need special attention because right now they are very retarded.
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