Quote:
Originally Posted by Antar
Does the AI operate with multiple sub targets?
I mean multiplayer games especially.
And what does it mean? I'm sorry, I dont understand:
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Each unit can only work with one contact at a time. This is the way the devs made it. I don't see any way to make it any better

I can't even force the unit to disband the current contact and go after another. Once it 'picks' a contact it stays with it until some unknown tells it to go after another.
Each tactic used by the AI first checks to see if a torpedo is detected. If so evasive maneuvers are taken. If no torpedoes are detected then it checks to see if a sub is surfaced and close. If so then it will try to ram the sub. If no sub is surfaced and close then it performs the role it was given. These are continually checked while it's performing it's given role.