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Old 06-09-11, 04:49 PM   #5
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
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the one thing I believe I have forgotten to mention is that
there is a progressive increase in offset between torps, this
adds time to the shooting sequence, but effectively compensates
for the targets inevitable attempt to turn inside the salvo.

the idea being that you subtract a degree from each shot
after the first one.

but if your set up all the way thats not
really adding much to shooting time.

you just need to give the mind and the hands practice.

the correct offset is towards the stern of the target , ignoring
lefts and rights.

M

[edit] if you go back to the screenie sequence in that firing blind thread
http://www.subsim.com/radioroom/show...6&postcount=11

take a good hard look at the chart in the first screenie.
running parallel
range is taken after all stop and the boat comes to proper station keeping
the circle denotes max travel range of the torps.
The intersection of the target track and the range circle
gives a hard data point for the PK to lock on and getting that right is everything
in these shots. so you aim the Oscope at the intersect point and wait for the
ship to sail through the crosshairs, once the ships waist is centered lock on and
send then fire. you need to have already refined speed etc of course.

the trick is you need to do is change your thinking from Shooting the
target to shooting the aimpoint.


Once you add in the above described offset progression
then all of it comes together.
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Last edited by Mush Martin; 06-09-11 at 05:17 PM.
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