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Old 06-09-11, 07:54 AM   #2
frau kaleun
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Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
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First off you don't need Merged Campaign unless you are transiting between different operational areas in the course of one patrol and want to enable traffic over the whole of the SH3 world. Otherwise you are just increasing the size of your campaign files (and the demand on your system) for no reason.

Also you might want to check the readme for WB's "Extras" mod, as I'm not sure but that may be the version that already includes Lifeboats & Debris, which you've got enabled separately. If it's the mod I think it is, I suspect it also includes Waterstreams & Exhaust which would be another apparent duplication in your mods list.

Also you are using Integrated Orders, which modifies the commands_xx.cfg files - as do a lot of your other mods. Aces' Compatibility Fix takes care of those files for New Interiors, Anvart's stuff, etc., but I don't think it includes compatibility with Integrated Orders. So unless you've manually edited those files to ensure compatibility with all the mods that use them, you're overwriting files that IO needs without any fix in place for that. I use my own "cumulative" version of those files that I just swap in after enabling every other mod that uses them.

A lot of the mods I use have compatibility issues with other mods I use, in which case I've either modified them myself to work around that or added some kind of extra mod of my own that contains the workaround. So for some of my combinations, if you haven't done the same edits or added the same workarounds, it could be a problem.

Also, isn't Aces' Multimod fix the one that requires several other mods to be used with it (and enabled before it is enabled)? If so, I think Urfisch's Mod Strike Beta is one of the required ones, because I remember I had to download it and add it for that reason. I don't see it in your list.




P.S. You've got Johnny Weissmuller on the wall in the radio room? Really? We should probably introduce our funkers to each other.



Edit: what are your system specs? If the problem is NI and/or MFM, it may be primarily a RAM issue. That mod loadout eats up a lot of memory, those two are particularly demanding. And if there's not enough memory, the CTD right near the end of loading up the game is usually what happens.
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