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Old 06-07-11, 01:56 PM   #1405
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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IRAI defines an HK group as a convoy (> 1 ship) that contains no merchants.

Air vs ship battles will be even better in v1.0.0 as the ship's have gotten 'smarter' in their evasion tactics against airplanes. When the airplane is closing in at close range the ship will try and turn 90 degrees to the airplane while also going to ahead flank speed Convoys will start zig-zagging and make random speed changes when they spot an airplane. They will also try and turn 90 degrees to the airplane when they are closing in at close range.

I haven't worked on improving the air AI yet (not sure if I can make it any better than I already have)

I think we need to have a discussion about the capitol ships AI. Capitol ships being Battleships, Cruisers, and Aircraft carriers (game classifies all these as battleships). Since I am rewriting basically everything I want to get this to where we all want it to be.

We need to discuss their tactics in the following situations:
- HK group where they are the only warships (no escorts and no merchants)
- HK group where they have escorts also (and escort is leader of the convoy)
- Convoy (has merchants) where there are no escorts (one battleship will be leader)
- Convoy (has merchants) where there are escorts (one escort will be leader)

and for each situation above we need to take into account what to do against ship, sub, unknown, and airplane for it. i.e.:

HK group where they are the only warship tactic against:
- sub:
- ship:
- unknown:
- airplane:

In these situations what should the battleships do? We need to discuss what the leader should do (if it's a battleship) and what the remaining battleships should do. i.e.:

HK group where they are the only warship and is leader tactic against:
- sub:
- ship:
- unknown:
- airplane:

HK group where they are the only warship and is not leader tactic against:
- sub:
- ship:
- unknown:
- airplane:

Any other scenarios I didn't mention please bring up.

I'm open to suggestions/comments so please don't hesitate to mention what's on your mind.

Right now is the time for me to make new tactics/revise existing tactics. After I release this version it's not going to be so easy to change as I'm streamlining the code to reduce memory usage and to remove duplicate/similar tactics.

Last edited by TheDarkWraith; 06-07-11 at 02:26 PM.
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