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Old 06-07-11, 10:13 AM   #1445
NGT
Lieutenant
 
Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
The option of ‘surrender’ + survived crew

Quote:
Originally Posted by Stiebler View Post

................................................

All OK? Does anyone have any problems with this as a working principle?

Stiebler.
@Stiebler

Hello Stiebler, h.sie and all captains

Obviously, this option of surrender and come back, is useful when ones likes to continue a carrier, even with some time gap (time to go back, recover etc), with some realism, and without "tweaking" the data inside "My Documents".

It is easy to take the same player name and start a new career with the old grad, but, the purpose is to give some more taste of "continuation".

I suggest to calculate how many of our crew will survive, by taking out from them an amount of renown points related to hull damage.

So, for 80 % hull damage, take out 80% of renown points from each one. If the remaining points are less than x [where x the number you suggest] then the sailor will be consider like dead.

Of course the finally alive crew will start next patrol with new U-boot with all the renown points, because the above calculation is virtual.

The logic is, because we like to continue career during the war, to keep some of the best elements. And the more renown one earn, the more chance to survive, because more experience.



An other idea: to ensure that: if surfacing for surrender, the destroyers and other warships should stop shooting against the U-boot. .. .

. . . and in case of scuttling, some lifeboats and debris ---8212;from the well know mod---8212; is not too much, I believe...



I would like to mention, especially after all this tweaks of SH3.exe, that the hull integrity is not the only one factor for surrender: end of oxygen stocks, destroyed hydrophones with 5 destroyers detected before hydrophone destruction, battery life down to almost 0, so we can surface only with blow ballast (but destroyers attacks us and we move at 0 knots---8230, major crew loss making U-boot impossible to manage, periscopes and pumps and rudders destroyed---8230;



During the war, one U-boot captain committed suicide during depth charging, but the first watch officer managed to take the boat back to the port.

I means by that, it is enough to introduce just a couple of button, and left to the player the decision of surrender, scuttling, dying, etc---8230; (I understand of course, is not to easy, I know...)

Thanks for hosting.

Thank you one more time for all your good will for improving this game

Last edited by NGT; 06-08-11 at 12:11 PM.
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