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Old 06-05-11, 11:54 PM   #388
EvilJawa
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Join Date: May 2011
Posts: 20
Downloads: 24
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ugh having issues getting the right load order on these mods help please =/

Generic Mod Enabler - v2.6.0.157

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Antilag
Capthelms SH5 Audio Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
(before or after FX update?)
Lite Campaign LC 1.2
Loading Screens Mod 2.0
NDB,NDH OM#1 - No Dialog Indicator
RemoveLogoIntroTheDarkWraith
Shadow Improvement Mod
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-Boat Ballast Tanks SFX

U-boat Historical Specifications 1.7 for TDW Mods (where does this go?)

FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)


(believe these are in the right order)

No magic skills v1.5 MCCD compatible (overwrites localization in UHS1.7)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)


MightyFine Less Annoying Footsteps 1.0
IRAI_0_0_30_ByTheDarkWraith (overrides u-boat sensor sim)
IRAI_0_0_30_No_hydrophone_on_surface (overrides U-boat sensor sim)
SUB_hyd_fix_SH5
Dynamic Environment SH5 Sounds V2.1 (overrides a few capthelms.wav)

FX_Update_0_0_16_2_UHS_Fix (is this file needed?)
Open_Horizons (want to use this but overwrites a few files in LC 1.2)
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