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Old 11-14-05, 04:17 PM   #2
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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I have never had that.


If room is fixed flodding should stop.

Pumps work while not in silent running (I am sure you know this already so do not take offence)

I am wondering if any pumps were destroyed during attack???

Maybe men had holes in their buckets :rotfl: :rotfl: :rotfl: :rotfl:


Sorry could not resist.

To be honest, as long as you are aware of the interval bug which affects other subs rooms i.e. the 10 crew slot rooms, I have not experienced anything muh out of hand in my testing. I have sinced tweaked a little with hex editor and set armour to 5 so have to test this tommorow and will report back should I find it better.

I have also started a blasted campaign which makes things a little tighter.

I got to say this, its more fun playing than modding now :rotfl: :rotfl: except for those blasted Duds . I am bloody sick of the waves affecting my under the keel shots due to draft being lower than what I set i.e. 2mtre below. I am wondering if this game hates me playing. After 8 hours sneaking all around scappa Ducking and Diving and then one juicy C2 comes bye all for me. The blasted thing took 3 shots and laughed all the way to dock.

I know the compartment destroyed bug is also in the vannilla game as confirmed on SH3 site in one of the threads.

Can I reccomend XVI32 hex tool free of net. It is cool for just doing those little tweaks.

If I see this issue I will investigate but up to now, not seen it.

Have Fun

p.s. Sounds like you had a bit of a pannic under those DD's :rotfl: :rotfl:
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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