Quote:
Originally Posted by TheDarkWraith
What I was planning on doing was making 3 steps of difficulty in the AI sensors:
- years '38-middle '42 AI will be dumb down
- years middle '42-middle '44 will be like they are now
- years '44 on will be made very difficult
How does that sound? Do I need to change the years?
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If I can suggest something other... in my opinion the correct way is random AI level for years.
For example: Hard, Medium, Dumb (number is a chance for each DD to be H, M or D):
'39: 75%D 20%M 05%H
'40: 50%D 30%M 20%H
'41: 30%D 40%M 30%H
'42: 20%D 50%M 30%H
'43: 15%D 40%M 45%H
'44: 10%D 30%M 60%H
'45: 05%D 20%M 75%H
At this way the human player will not know which level of difficulty currently is. Maybe this DD is dumb, but maybe hard.
This same way is used for multiplayer games: some DDs are hard, some medium and some low and the question is: WHICH ONE?