OK, I've encountered the same problem. I wrote an e-mail to Sonalysts

, just to receive this as the answer:
Quote:
We used FRAPS for all our game video capture, except for 688(I). FRAPS is design to capture DirectX video. 688(I) is not DirectX, it uses RenderWare(R). If I recall correctly, we used a hi-res camera to record the 688(I) videos off a monitor.
Sonalysts Dev Team
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So....FRAPS is not suitable for RenderWare engines, it seems. And that is strange, 'cause RenderWare is also used GTA 3 and GTA 3 SA (and many other games), and FRAPS seems to be working fine with them. Any ideas how to record a RenderWare-based gameplay, anyone?