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Old 06-01-11, 11:17 AM   #9
Xrundel
Gunner
 
Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
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Quote:
Originally Posted by TheBeast View Post
Good th hear you were able to figure things out and get back up and running.

I would not worry about Raise/Lower of Radar antenna at this time.
I think in game default height of Radar Antenna is already raised to correct height.
Well, it's already done. Real eye candy for external camera. And stock setting actually had to spin trough watch personnel bodies - it was not set for safe height. In reality it's like you have to watch out not to be knock off your feet by radar "mattress" and look for smoke on the horizon at the same time .


Quote:
If we can get Radar to function as we discussed already would be major step forward.

Max Range of Very Accurate Range Estimate. Both Surface and Air contacts.
Max Range for Detection of Surface Ships with not so accurate range esitmates.
Max Range for Detection of Aircraft with not so accurate range estimates.
Well... That's where problem exist. I want Radar station to work perfect. In case with hydrophone we just brutally twisted their nature to make them work more or less the way we want to. But radar have two devices that actually interact with the user.
Who cares about Balkon Gerat - it's somewhere under the hull and out of sight. Even rotating KDB - who cares that it's always rotating and always "on"?
But with radar I want it to be as perfect as possible. Sensors in the game designed to have just one ability to work correctly. If you assign two (not to mention three - like we did with hydro) ranges or different behaviors - there are bunch of side effects coming up.
If I make antenna and display (two devices that interact with player that I mentioned earlier) work perfectly - only one DataSensor have to be assigned. In this case antenna works just perfect - turns, stops and so on only on radar operator's command being completely controlled by radar station. But I have problem with radio man reporting contacts to me.
When I assign two behaviors - if ranges intersect - antenna spins all the time totally out of control of operator. Range is great and reports are perfect. But you can't shut it off.
If ranges don't intersect (for example ships from 0m to 59m height and then another range from 60m to 20000m for airplanes) - I have constantly spinning antenna reporting airplanes operator but when I turn radar station on - it overtakes control of the antenna, I can point it in my direction. Shut it off - and it goes to spinning again. Plus some weird behavior with vizual range being substituted with pulsating icons, provided by radar.

So - I am working right now to figure out golden middle, compromise.
I don't really care about ship's detection ( it detects it anyway - you can see it on the oscilloscope screen, just I can make them not to be reported)
I want antenna to work properly and stop spinning if I turn radar off, I want maximum-range aircraft detection with report form radio guy ( by the way, radar contacts are reported as "single contact" and sounds like "Einzeine kontakt" in German and I think radio guy borrowed voice of sonar guy for this matter ).

It comes to the point that I will probably make tutorial mission with bunch of airplanes flying over me. It just very difficult every time go from port to high air traffic area to test every little change. I did it like 50 times in last 24 hrs and looks like airplanes are more and more difficult to find. And it's spring of 1943 and I go near enemy's airfields. They just decided to avoid me for some reason .
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