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Old 11-12-05, 12:57 PM   #11
OKO
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Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
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Default Re: Some more missions and questions

Quote:
Originally Posted by FERdeBOER
Quote:
Originally Posted by OKO
I solved my problems with Orion as mentionned above.
Example : I make it spawn somewhere on the map on a dynamic location, with a specific destination trigger on each location, and using this method =>
If Orion spawn location 1 (more exactly : if trigger Orion spawn location 1 is fired ...), then orion go 090 for 600 sec
If Orion spawn location 2, then orion go 180 for 600 sec
If Orion spawn location 3, then orion go 270 for 600 sec
Why I use this ? to make the Orion come from a random bearing, to improve replayability.
Do you use "can refire"? for this triggers?
not on these ones =>
it's only for spawn locations, usually I put them ~10 to 12 mn of flight from search area, so they are activated just once.
I use this only to allow the Orion to come from different direction, to have the possibility to let the AI drive it.
I try to script all AI on my MP scenario to play them whatever the number of player, even to play it solo.
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