View Single Post
Old 05-23-11, 12:28 PM   #5
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Torpedoes take 300m to arm themselves, if the escort manages to close on you before the eel actually travels 300m then it won't detonate. I've had my fair share of eels bounce off what otherwise should've been a clean hit, some are just duds while others I'll fire a 2nd one at the same spot and the ship blows up and cracks in half as it goes down. If you're using electrics I'd suggest trying to aim them at 2m at a 30-60 degree shot and hope for an magnetic detonations, one of those will send any craft smaller than a light cruiser directly down to the bottom when they hit.

If an escort is charging you its a mixed blessing; as long as its staying directly on course (usually 0 or 180) fire an electric at it at 2-3 meters. The eel will travel under the entire length of the ship and eventually will raise up enough to make contact and sink her nearly every time. Depending on its distance from you being off by just a few degrees will result in a wild miss, and if using a steam it's likely to spot it and change course before it has a chance to hit.
Tessa is offline   Reply With Quote