Quote:
Originally Posted by Daniel Prates
Not only that, you can also input manually all the TDC data, according to your best guesses.
Do you think real skippers had a 'lock' option? the best they could to, I guess, was to have an officer constantly pointing the scope to the target, assuming he wasn't doing that himself. All the data TDC need in inputed either manually, or directly by the sub's systems. Bearing on the target is inputed directly by the scope. Rotate it 10 degrees to the left, and the TCD considers the target to be 10 degrees to the left.
Let's digress a little more. A corolary of this argument is this: if you are in good visual situation, and has already every TDC data plotted in, you can 'unlock' the target and aim for an specific part of the target with your scope.
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Oh man! That's entirely too much work for me. These days I only play the lazy mans way - auto mode!
Quote:
Originally Posted by Dogfish40
Hi Greybeard,
Last week I had the same problem with a heavy fog which lasted for days, if you can't get the crew or the ship to recognize on the nav-map, surface and bag that bad boy with the deck gun. I sunk two that way. They can't see you either (hopefully), and the fun part is, you have to man the gun yourself! Whoopie!! Also, this begs another question which I think is appropriate here, and that is, if you have auto-targeting on, can't I enter the TDC data manually anyway?? So if you're in this situation and can't get the game to read the ship, you should be able to enter the data from the sonar station manually, right?
Good Hunting!!
D40
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That's an interesting idea about using the deck gun. In fact, I finished off a merchant in exactly that manner. I had already put one torpedo into him and then lost the ability to lock on target, so I surfaced and manually used the deck gun to sink it while I could still see it even though my crew couldn't.
I wonder if this has to do with crew experience? This is only their second patrol.