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Old 05-21-11, 03:36 AM   #466
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Originally Posted by TheDarkWraith View Post
Did you verify that the zones defined in the boxes (for collisions/flooding) exist in SH5's \data\Zones.cfg? Sounds like there are incompatibilities (and/or missing entries) here.
The game is probably freezing because the Zone is trying to play an effect that doesn't exist in SH5.
Ok, I've checked the .zon file in both s3d and goblin editor (by opening the .dat file and then merging the .zon file).
Maybe I looked at the wrong entries but all of the types found in Poperty Tree => Boxes, for each of the SH3ZonesCtrl nodes, are matching in number the entries found in SH5 zones.cfg [Zones List]. Did I do something wrong?
I've seen that i the zon file there's also a node called SinkingEffects that could be related with the freeze problem, but I am not able to see its parameters either with s3d and Goblin Editor.

I am stuck now, so if someone got a clue and/or wants to look into the imported ship himself I will owe a beer or maybe two to him!

I've posted the link some posts back, but here it is again:

http://www.megaupload.com/?d=Q7NQ9LPH

Quote:
Originally Posted by TheBeast View Post
@ Gap
you may want to check Armor level in ZON file and compare with native tanker settings.

in SH4 I have had this Nippon Tanker leave a fire trail up to 2Km long before it sank. Posted pic of it in SH4 Forum around 2 years ago.
Not sure if I was using TMO or FoTRS at the time.
Thank you TheBeast,
I've changed the ArmourLevel in ColisionableObject node according to Cimarron Tanker settings (from 17 to 19). I'm not sure if that's what you were referring to, but it didn't work either: in my last test it made very difficult to sink the tanker (she ate 6 pills before sinkig!) but after the hp reched 0 the game freezed again...
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