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Old 05-20-11, 06:08 AM   #5
Philipp_Thomsen
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Join Date: Nov 2007
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Quote:
Originally Posted by Stormfly View Post
champagne for campaign ...and welcome back

...campaign is in progress, maybe not full SH3 like but there is a first mediterrain test version out and still much to do for it i think, but Zedi is on it.

http://www.subsim.com/radioroom/showthread.php?t=182964

Importing SH4 ships at current...

did you had a look on your creak sound mod for SH5 ? ...it seams that there are still some problems regarding limited selection range in shuffeling creak sounds (still only 4 it seams), but maybe there are other solutions for that in the future.
Man I really hope something in the line of dinamic continuous campaign is done for SH5, otherwise Im not playing. Mission style? bah...

About the creaks... I've spent countless hours trying to improve the sound part of sh3. IMO, sound one of the (if not THE) most important parts of a game, it decides if the game can be immersive, or not. The creaks and the ambient sound are the two things that gave me the biggest headaches. I wanted the game to rely one 3 different sounds for ambient: 1) Surface, 2) Submerged, 3) Silent running, each state working with a totally different sound file. THEN, I could do miracles with the sound, make the game twice as immersive.

As it is now, being able to work with a single ambient sound, you can't do squat. I have very nice diesel sounds, but cannot used cos if you're submerged it sounds ridiculous. I have very nice german speech and general chatting, but cannot be used cos if you're in silent running, again it sounds ridiculous. And I even have nice ambient and chattering for when in silent running, with whispering and all, but again if you're on the surface doing 15kts in a gunfire, that sounds ridiculous.

As a sound modder I had to watch people develop more and more all the other parts of the game, while I was stuck not being able to do all the stuff that I wanted to do for sh3 and sh4.

Now, with SH5, I didn't have a chance to look into the file system and what tools the devs gave me this time. Maybe SH5 will allow me to do all the stuff I always wanted in terms of sound, and bring the game into a new level.... Maybe not.

I'll try to squeeze some free time (hard to do when you're married) and will take a look at what SH5 allows me to do, and if looks promising, yes, you'll be having a Thomsen's Sound Pack V5. When I was working on V3 and all my other mods, I was single and unemployed, ergo, I had nearly 18 hours a day for sh3 modding. Things were easier back then.

Thanks for the update in the campaign! Anybody else have any words about the campaign?
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