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Originally Posted by TheDarkWraith
cfg#FLG nodes are supposed to control the flag showing for the country. Usually you place a cfg#FLG node and the game takes care of placing the correct flag. This is not happening?
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I think it's working for me, didn't have to edit anything. When I first put the originally Japanese Kasagisan ship to British roster, I get British flag in the game. Same thing happens when it's in American roster, I get American flag.
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Here is a small pack with ships extracted from Uekels mod, ships with low tonnage, but also with NOLNippon which is a huge and beautiful tanker. Not sure about this one as in reality tankers were a pretty rare sight and this one never sailed in Atlantic... but hey, I dont think anyone would mind sinking this fat lady :P
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And now there is these ships already being imported, so no duplicates please

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-PTelco
-KSSSKasagisan
-KMCSAkita
-PSTyohei
-NAMC
These ships have many names, so you need to check them carefully. Studying sea/roster cfg-file helps!
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2 - even better: you post your tutorial anywhere in this thread, by asking TDW to put a link to it in the first post.
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Gap, I think this is pretty good idea. But I'll start slowly and just tell the basic steps to get the ship to game and take damage. I won't deal with texture modification, others (TDW, SteelViking, Zedi) know that better than me, and it's also a matter of taste. Also Importing airplanes is a good idea, I made a quick test months ago, and Sh 4 airplanes automatically spawn debris-wings when destroyed, something that doesn't happen in SH 5. The importing method might be different though.
But you have to wait the step 1. tutorial a bit longer...