Thread: [WIP] FX Update
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Old 05-17-11, 01:42 PM   #722
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by Stormfly View Post
those heavy gun particle stress is also known from SH3 when using a 16 or 20km admosphere mod together with high gun range settings in sim.cfg.

at least those AA-Gun range setting in sim.cfg are simply to much for some systems (by the way the original vanilla value is 1500, now it is 3500 !)

i will instandly reduce these AA gun range and will also modify the almost instandly deadly enemy normal gun error angel to have a bit more spread
Sorry Stormfly, but this "deadly enemy normal gun error angel" word combo just made me Almost like some crazy heavy metal song name. So thanks for the cheer up, I hope you don't mind!

Oh yes, I have a real point too. Do you think that the deck guns and aa-guns are too precise? That air attack i mentioned made me think that too. Maybe 20 airplanes were destroyed in that attack, it was more like suicide mission. And it seemed that they spawned unlimitedly, a new wave after the another.

I think the planes should charge, drob few bombs and just fly away, but I'm not sure if they do that. It seemed more that they fight to the end.
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