View Single Post
Old 05-17-11, 12:55 PM   #9
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by TheBeast View Post
Has anyone tried loading the SHIII AI_Sensors using GoblinEditorApp and verify if also wrong using that editor?

Great suggestion TheBeast never considered that. And here is the Results:



And this will be handy now to have another tool for the edit of SH3 dat files

Quote:
Originally Posted by Kpt. Lehmann View Post
A reminder: GWX enemy sensors are intended to be much more sensitive than Stock SH3. (Remember when you could pretty much surface your U-boat next to a destroyer... and shout at the enemy crew before they would be aware of your presence in Stock SH3?)

Just assuming for a moment that there is a bug, the implications are that it is a Stock SH3 bug. If this is true, it is not just a GWX problem as the title of this thread suggests... but everybody's problem also.

I'll look into it further as my time and situation permits.
So yes it is as Kpt. Lehmann posted S3D does indeed read the ennumerators in incorrectly showing the Text value for Sonar as Hydrophone and visa-versa.

This now proves that SH3 (All versions) are set up correctly for Hydrophone and Sonar entries

I shall remove the file above as this is now proved to be false and would have the incorrect results than that intended
Hope I didn't get everybody's hopes up by jumping on the bandwagon to soon without proper testing
reaper7 is offline   Reply With Quote