Quote:
Originally Posted by TheBeast
Has anyone tried loading the SHIII AI_Sensors using GoblinEditorApp and verify if also wrong using that editor? 
|
Great suggestion TheBeast never considered that. And here is the Results:
And this will be handy now to have another tool for the edit of SH3 dat files
Quote:
Originally Posted by Kpt. Lehmann
A reminder: GWX enemy sensors are intended to be much more sensitive than Stock SH3. (Remember when you could pretty much surface your U-boat next to a destroyer... and shout at the enemy crew before they would be aware of your presence in Stock SH3?)
Just assuming for a moment that there is a bug, the implications are that it is a Stock SH3 bug. If this is true, it is not just a GWX problem as the title of this thread suggests... but everybody's problem also.
I'll look into it further as my time and situation permits.
|
So yes it is as Kpt. Lehmann posted S3D does indeed read the ennumerators in incorrectly showing the Text value for Sonar as Hydrophone and visa-versa.
This now proves that SH3 (All versions) are set up correctly for Hydrophone and Sonar entries
I shall remove the file above as this is now proved to be false and would have the incorrect results than that intended

Hope I didn't get everybody's hopes up by jumping on the bandwagon to soon without proper testing