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Old 05-17-11, 12:54 PM   #72
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by stoianm View Post
Can you put them to stay there untill the uboat start to dive a bit... until -12 or -15 metters if is posible?
That's going to take more digging into the files to see what commands are available for these scripts. Currently you can do it by playing a bunch of animations that eat the time needed for the boat to be at -12 to -15 meters. That method is feasible but not preferred. I'm hoping to discover new commands that allow me to set a timer or something or the likes.

Adding these new waypoints really is a simple matter. Took me maybe 20mins to clone all the waypoints for the 7A sub. Took me a little longer to define the edges for them and to incorporate these new waypoints into the existing waypoints. I plan on releasing a tutorial on how to do it but am waiting for a response from Neal on something. That response will determine whether I make the tutorial or not and whether I release this or not.
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