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Old 05-17-11, 02:06 AM   #13
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by reaper7 View Post
Ah sorry Rongel - I thought you were referencing to the Base Texture.
This is indeed in the Texture Folder and is called via the GR2 file for that ship - this can be hex edited to point to a new texture.

The Ambient Occlusion map is in each ship folder and is used in-game to apply camo effects etc - cheap Dev trick rather than do proper multi skin textures. This can be assigned by the cfg file to point to another texture (Just remember this is applied like a shadow over the existing Texture so you can never paint white on top of the original texture (It just creates darker shades
of the existing texture).

Now a little trick can be used if you want to use the Ambient Occlusion map to paint proper textures.
That is to Hex Edit the GR2 to point to a texture of your own that is just painted completely white. Now you can paint the AO texture how ever you like and it will appear in full colour on your Ship

See here: http://www.subsim.com/radioroom/show...7&postcount=30
Thanks for the tip, nice tutorial!

Luckily with the SH 4 ships we have been working with, we get all the textures (no embedded stuff) and it's easy to modify, well If only things that looked good in SH 4 would look good in SH 5...
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