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Old 05-16-11, 01:21 AM   #62
Rongel
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Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by SteelViking View Post
Hey Rongel, I just got done changing this for Zedi's Campaign files, and I got a hunch that maybe the lifeboats had the same thing going on. The .cfg files in the Sea folder is pointing to a .tga for the texture, but the texture you have included in the mod is a .dds. Now, everything still works in game with this setup, but I wonder if we shouldn't go ahead and change it to .dds.

Like I said, I made this change in Zedi's campaign files, and I did not see a difference. But, I would think things might run smoother if we were in fact pointing to the correct texture file.

Just thought I would give you a heads up on this comrade.
Hey! I have been wondering this too, why the config files have .tga instead of .dds. But this is something that even stock SH 5 ships have, for example if we look inside Cimmaron tanker's roster cfg-file there reads: LightmapTextureName=data/Sea/NOL_T3Cimmaron/NOL_T03_O01.tga

So the lifeboats have also the stock .tga file reference. Didn't change it because everything works, even if it's a bit weird.
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