Zedi, I really think we should stick with the old green normal maps for these ships.
I am able to get them to look perfect(props to TDW for finding a good balance on the texture's opacity levels

) even when the sun is very low in the sky when I use the old normals. But the second I switch to using the SH5 style normal maps for them, they look terrible. I thought that they were working, but I hadn't checked them at all angles of the sun until now.
I just think that the shaders for these ships are set up to better utilize the old style normals.