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Old 05-14-11, 09:39 PM   #3
Raptor
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Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
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First and foremost - I'm using Window7 (64 bit)

JSGME 1.5.0.60 was downloaded and saved to the GWX SH3 root directory (c:/SH3 GWX/SilentHunterIII) and initially run from there.

I updated it to 2.60.157, saving the update to the GWX SH3 root directory and overwriting 1.5.0.60.

I accepted the default storage folder MODS and it created said folder (but not a BACKUPS folder).






The Contact Color mod file from GameFront downloads as a single raw, non-zipped file with the .7z extension. There is no subfolder structure, which makes me think the file is not prepared to use with JSGME, and I have no idea how to remedy that.

I've downloaded other files for different mods from that same site and they were all just raw .7z files. I know of no SH3 files with such an extension.

Because JSGME can not see a raw file, even in MODS, I created a Contact Color subfolder in MODS and copied the GWX-Contact_Color.7z file into it.

When I re-started JSGME, I had to tell it to import it to the "Available" side (it did not find it on its own). I moved it to the "Activated" side and closed JSGME. When I started SH3, the icons were unchanged - still gray and tailless.

I'm at a loss.

If needed, I can supply a complete list of what I did from the original DL and setup of JSGME, but would probably do that via PM raher than take up forum space.
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Last edited by Raptor; 05-14-11 at 09:51 PM.
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