First and foremost - I'm using Window7 (64 bit)
JSGME 1.5.0.60 was downloaded and saved to the GWX SH3 root directory (c:/SH3 GWX/SilentHunterIII) and initially run from there.
I updated it to 2.60.157, saving the update to the GWX SH3 root directory and overwriting 1.5.0.60.
I accepted the default storage folder MODS and it created said folder (but not a BACKUPS folder).
The Contact Color mod file from GameFront downloads as a single raw, non-zipped file with the .7z extension. There is no subfolder structure, which makes me think the file is not prepared to use with JSGME, and I have no idea how to remedy that.
I've downloaded other files for different mods from that same site and they were all just raw .7z files. I know of no SH3 files with such an extension.
Because JSGME can not see a raw file, even in MODS, I created a Contact Color subfolder in MODS and copied the GWX-Contact_Color.7z file into it.
When I re-started JSGME, I had to tell it to import it to the "Available" side (it did not find it on its own). I moved it to the "Activated" side and closed JSGME. When I started SH3, the icons were unchanged - still gray and tailless.
I'm at a loss.
If needed, I can supply a complete list of what I did from the original DL and setup of JSGME, but would probably do that via PM raher than take up forum space.