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Old 11-10-05, 07:32 PM   #30
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Nice one mate

Your learning the basic principles of modding your own damage values now.

If you want, I will show you how to change Hull armour also and add extra or less hit-points to hull.

If you also look at the zones.cfg in previous Hollywoods, you will se how to add ammo or fuel as cargo and also how I did the special effects.

It's then all a matter of personal taste.

You can also tweak the floataility of the sub and critical flotaion plus flooding times to get a good sinking effect.

You can then tweak the mens protection values in your basic cfg but ensure you also change them in your sh3 commander medal-crew file.

Critical chances and ammo as cargo hold some good suprises. If you look at the zones for ships, you will see how they did it. It is just a matter of picking one and testing for effect in parts of the sub.

You will then become addicted like me and never play the game cos you want constant changes :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Now lets not forget how the crew can also effect repairs, so you will then want to delve down that road also. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

It gets very addictive.

Good luck

I hope you find some secrets we can all benefit from.

Have fun
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My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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