Quote:
Originally Posted by gap
I've also tried to make sea plants partly transparent by changing white color in dds alpha channel with grey. No noticeable result in game, though 
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That's because alpha channels don't work like that in SH5. The game reads the alpha channel as a level of brightness or intensity, and at some angles a high opacity texture will look like glass. A very low opacity image will appear dull, and very non-reflective looking.