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Old 05-14-11, 04:13 PM   #396
SteelViking
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by gap View Post
I've also tried to make sea plants partly transparent by changing white color in dds alpha channel with grey. No noticeable result in game, though
That's because alpha channels don't work like that in SH5. The game reads the alpha channel as a level of brightness or intensity, and at some angles a high opacity texture will look like glass. A very low opacity image will appear dull, and very non-reflective looking.
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