Quote:
Originally Posted by Stormfly
...say can you also trigger smoke if the batterys are damaged ? ...that would simulate acid leaks into bilge reacting with water.
later when we have a working snorkel, smoke could also come from the engine room if the snorkel cut below surface, simualating exhaust gas depressure into the boats interrior, again with caughts of course 
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Right now it's pretty limited what can be scripted. As always the devs included no list of commands for the scripting of events

So it's up to use to try and figure out what they are

I know 3 or 4 of them but there is probably a whole lot more commands
The good thing is that each compartment of the sub has it's own 'damage model' and thus the scripting of effects is controlled per compartment based on damage.