Quote:
Originally Posted by TheDarkWraith
It's an effect that is called when % damage to sub is greater than value specified. Not sure what kind of sound you would place on this. All it does is emit smoke at certain places around the sub. I have total control of when certain smokes emit and when they cease emitting. It's basically scripted based on % damage to sub.
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ohh there is a nice scene in "Das Boot" where the interrior catch on fire...(aviable in german and english) that would fit perfect, smoke could start, and with a little delay sound would play a voice "fire on board" together with a sound of a fire estingisher and caughts of the crew... after the sound finished about 10 seconds, the smoke can continue for a minute or longer
...a perfect solution would be if the sound source have a 3d position, playing in 3d then.