Quote:
Originally Posted by oRGy
Sounds like typical corporate management techniques.
Team makes a good game, break them up, move onto something else, repeat.
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break up, or more often - let them go. I know of a lot of guys who usually are used on a project, than are disposed of. My friend is wokring on a game right now in Australia, mentioned that it's quite common practice among big developers. Note there's every now and than you come across a website of a freelancer, that looks top quality, but they guy works per project, not full time.
Shame.