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Old 05-11-11, 03:36 AM   #1461
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
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Quote:
Originally Posted by Husksubsky View Post
My mod list increase decrease increase decrease. STill MO based so I put it here .pls tell if theres an obvious error or something I definatly should place somewhere. BTW I saw Stoianm in his tutorial mode put anti lag with jsgme. installation says to put the file in exe directory (main dir)which is what I did.seem to work. Did I do something wrong?


Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation
No you've not installed anti lag wrong.

The only reason some members make an JSGME version of anti lag is so that they can remove/add antilag easily. If you are not constantly changing your mods and testing new mods, then you will not need to remove anti lag.
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