Quote:
Originally Posted by bojan811
You are wright about that...this i will do just for fun...to see what happens.
But in my game i will leave the stock values for all torps because it is ridiculous to win the game in that way.
So thanks for reply and do you know by any chance how to increase the damage dealt with a flack and deck gun?
What are the files am looking for.
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I don't think there is anything wrong with having a little bit of unorthodox fun with the game. Might get downright boring after awhile, though.
If you want some real fun, bump up the maximum speed on an acoustic torp and send one after an Elco.
Gun damage is either in the GUNS_sub.sim(?) or Shells.sim -- I am not entirely certain as I don't have my cheat mod anymore. Might be easier to replace the shell ID for a given gun to one that is already present, for instance: setting your deck gun to fire the shell ID's that are used by the main guns of a heavier warship. You'll want to have a look at the GUNS.sim (or is it .dat?), not GUNS_sub, for the ID's used by warship armaments.
Been awhile since I've made those kinds of changes.
Good luck!
</devil's advocate>