For my part, i stop all tests based on tweaks of the scene.dat file.
This file rule only the 3D world, i believed that tweaks of some values
had some influence on the capabilities of detection of the AI-Crew but
it is wrong, tweaks of the values in the scene.dat file influence only
what you see on your screen. You make the 3D world brighter, darker
bigger smaller. But your AI-crew could always see at the same distance
by day and by night. Using the "Happy Times" mission in all my tests
results in only onr thing the crew could spot a ship at a distance of 15000m
by day (a good thing) but the same ship was spotted at the same distance by night. The same consequence happens in Heavy Fog but the max spotting range was 2000m by day (good proportion too by day, a decrease
of potential spotting range of 16000m max to 2000m max seems a good result), but the problem happens again by night your AI-Crew continue
to spot a ship around 2000-1400m but you stay totally in the dark.
Running tests with the stock game scene.dat file comes with same results
but with a spotting range is divide by 2 so the max night spotting range
is 8000-9000m day and night and the max spotting range in the worst conditions are around 800m-900m day and night.
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