Quote:
Originally Posted by Viduka
When you say the speed calc method is flawed, are you speaking of it's inaccuracy? As long as the range is correct then it should be ok?
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The method used to calculate the targets speed is cumbersom, unrealistic and also as soon as you loose contact it has to be redone again.
Actually the range and the AOB need to be correct. Be slightly out in the AOB and the speed will be miles out.
I use a combination of the notepad and a full manual tdc. Full manual tdc is done by clicking the button at the bottom of the F6 screen. When this is on, the speed must be done manually from in this screen, and the AOB and bearing will not be automatically updated. But that is of little hinderence.
Once I am on full manual tdc I will calculate the speed by plotting the target and using Wazoo's Nonograph Mod to calculate the speed. I then enter it into the TDC, that part is done.
Then I use the notepad to update the AOB and the relative bearing. Distance is of no concern once you know the speed.
So I wait for the target to get to where I want, and then with the scope at that bearing I click (twice to be sure) the notepad tick. This then updates the TDC relative bearing, same goes to update the AOB.
The benifit of this method is that I attack several ships quickly and easily in the one instance.
Hope that you understand the method.