Quote:
Originally Posted by Hans Witteman
Hi mate,
Affirmative there will be one on animation and how to integrated in game but we don't want to go nut with animation because it is an all new ball game for the game engine, this is taking way more resources on engine then static mesh.
I will show how to optimize the animation loop by reducing the amount of animation frames without loosing too much quality.
Best regards Hans
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Understood

Look forward to trying it

.
One other, I don't seem to have Alpha working on my Anchor system

I created the Alpha Ok and saved as 32bit targa. Alpha texture displays ok in Silent3ditor but ingame I'm getting the background colour and not transparency. Is there another item I need to enable