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Old 05-08-11, 11:04 AM   #33
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by TheDarkWraith View Post
If you attach an invisible 3D model (liferaft that is 10X wider and longer) to the lifeboat you will make it more stable in water. The game engine will use the resultant bounding box for the entire object (visible and not visible) to determine physics affects (pitch and roll from waves)

Attach a Collisionable object controller to the lifeboats and you should be able to shoot them and destroy them (sink them) also.
If I destroy a life boat, will it spawn another one?

The first issue is beyond my skills, and I think it's good to keep this simple. If you want to try it...

Quote:
Would suggest caution in adding/edit of the Spec.ops boat collision effects.
IIRC it can cause problems when inserting spy missions are called for.
The Spec.Ops boat bumps into your Sub and you end up sinking it, and therefore are unable to complete those missions.
The Spec ops boats aren't been changed in anyway, these lifeboats are basically two completely new ships who just use Spec ops boat model.
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