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Ok, got your method to work. Yes it does stop the lighting anomoly bug BUT the lighting is now 'flat' and has problems:
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I think that is the way it should work. As you can see the third material is also being used in the original DMG_ nodes.
EDIT:
And I can see the sun affecting to the ship, it illuminates the sunny side. But it could be that the effect is a bit different than was before.