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Old 05-05-11, 08:51 AM   #5
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Quote:
Originally Posted by Jaguar View Post
My very first mod was about more powerfull torpedoes ( Critical hits for torpedos which changed damage to 100-400), since I found very unrealistic the need of 3+ torps for each merchant and 2 for DDs. Now with FX_Update is almost 1 torp 1 ship.

No I´m going to do the opposite and give this mod a try . Will report soon.

EDIT: you may split this mod in two also, one for torpedoes and one for shells.
Same here.
Actually the perfect combo is this: crit hit + BARF or this mod + FX Update.
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